

Counters and countered by Fragile.Īrmor will be 150% as effective or 1 point will be added, whichever is larger. The golem is reinforced with additional material which increases its armor rating. For example, if one component adds an Armored trait and one component adds a Fragile trait, the Golem will neither Armored nor Fragile. Opposite traits will cancel each other out if combined.

Green traits affect how the Golem moves, and yellow traits affect how the Golem behaves.

Traits are color-coded: red traits are considered negative traits, and blue traits are considered positive traits. Traits are what allows a Golem to gain (or lose) certain specialized features. They will each change various factors about the Golem. They, minimally, will require 8 Machina, 3 of the selected material, 2 Gears (usually Brass) and one mind (default being a Clockwork Mind).įive components of the Golem can be adjusted or added: the material, the addon module (or lack of one), the head, the arm and the leg.
